Invalid Dialogue Time Allocations
Before anything is known about what a group will need to discuss, the time allocation is set. Either the topic owner/leader allocates a half day, a day, two days, or more, based on the topic's relative importance and an estimate of what might be required. Or the Design Guide informs them that they handle such situations in a certain number of days with a one-, two-, or three-day workshop. These times have no bearing on what will be required, but an agenda will be fabricated that consumes the time, with the implicit expectation that it will be enough for a first-class output.
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No Target Output
Other than declaring that the process will produce a strategy, a policy, an agreement, or whatever label is appropriate for the group's goals and actions, there is no list of content or characteristics to aim for. The presumption is that any conversation about the topic is valuable, to varying degrees. The vagary causes potential agenda content to be judged on its merits, or a subjective evaluation of its importance and contribution to the design quality.
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Flawed Agenda-to-Output Mapping
Selecting content for a Group Design agenda is almost entirely subjective. There are no frames, models, or heuristics that leaders and agenda designers can use as job aids. Consequently, they can explain their inclusion and exclusion choices, but not how they support an optimal balance of fit, feasibility, and alignment. It is not humanly possible.
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Negative Conversation Minimized
Group design of future-defining goals and actions mostly occurs in a micro-environment of generation, positivity, and optimism. Whether that is natural or artificial, such as in a bad-problem solving situation. Beyond accepting the unpleasant realities of the current state, the majority of the dialogue focuses on better images of the future and the actions to produce them. Only a certain amount of discussion of issues, barriers, and constraints, negative side effects, blowback, and potential backfire can be scheduled. This usually does not account for the reality that groups foresee as many constraints as they do actions.
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Avoidance of Difficult Topics
Too often, leaders require that uncomfortable topics be omitted from the agenda. Challenged by Speaking Truth to Power binds, some design guides will not push back. When we have had the opportunity to intervene, the rationale has often been a concern that the current dialogue techniques might not produce a productive outcome. When difficult subjects have been reinstated, the outcomes have been positive, often pivotal. Invalid projections of unsafety can privately self-limit progress.
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Sequencing Error
In some cases, it is 'obvious' that Item A should be discussed before Item B. However, two different agenda designers often have different views on the obvious. There are many elements of a topic where the correct pathing logic is not obvious. Compounding this with preferences for 'setting the stage', 'getting straight to the heart of the matter', and other lenses, unnoticed by the group, pathing logic that would build to an optimal output is compromised.
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Uncertain Dialogue Methods
Different opinions in different states require different dialogue techniques to process them correctly. Without defined techniques, there is no control over the dialogue beyond prescriptive exercises. The agenda only defined what, not how.
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