Research Insights Overview

GROUP DESIGNS REACH BEST POSSIBLE ONLY BY CHANCE

Weak and incorrect concepts and methods cause many goals and actions to enter implementation with serious unseen flaws.

Big data.

We gathered decision design content from every participant in hundreds of groups identifying how to advance a shared topic.   

Real-time data.

Views, opinions, concerns, aspirations, knowledge, reasoning and rationale.

Initial thoughts to post-dialogue agreements, goals and actions.  

Diverse data.

> Fortune 50 leadership to 5-person ventures.
> Federal policy to non-profit culture.
> Local teams to global initiatives.
> Corporate strategy to marketing campaigns.

Birthing Doulas
Church Pensions
Strategic Weapons
AI
Adoption
Homeless Planning
Federal Policy
Corporate Strategy
Tropical Diseases
Product Innovation
Turn-arounds
Merger Integration
Culture Change
Process Improve
ment
Growth Strategy
Service Innovation
Go-to-Market Strategy
BPO Contracts
Industry Alliances
Portfolio Design
Safety Strategy
Joint Ventures
Board Design
IT Project Charters
Failing
Programs
Water Supply

Measured observations.

We have currently identified 41 procedural flaws in how groups are required to design goals and actions.

Despite the weaknesses, their use leaves many groups thinking they designed the best possible.

An unexpected conclusion.

One of the oldest, most mission-critical organizational activities, Group Design is still an immature craft.

We surfaced procedural flaws.
Three critical examples:

Flawed foundations.

The ubiquitous practice of Stakeholder Interviews contains a previously unrecognized flaw.
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Developed in the 1920s for sentiment analysis, going mainstream in the 1980s, stakeholder interviews and analysis were not designed for group decision design. The flaw distorts conclusions about the group’s starting position and the direction its conversations should take.

This causes groups to design goals and actions from an inaccurate and incomplete picture of the situation.

Agenda error.

Meeting agendas are pivotal to decision design quality. What a group discusses - and in what order - defines the solution space from which its goals and actions can emerge.

Yet most agendas have had to be created without design tools such as selection and pathing logic. The subjective choices appear rational while many unknowingly place the group’s Best Possible design beyond reach.
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The resulting goals and actions may be celebrated as sound while ranging from suboptimal to damaging.

Agreement gap.

We have learnt that before the first dialogue, groups are, on average, non-likeminded on 76% of their opinions. Reconciling the important differences is one of the most critical success factors in Group Design.

But consider a group of ten people: five support a proposed goal and five oppose it. What dialogue method would you use to help all ten converge on the right goal?
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No standard method is available. Leaders, managers, consultants, and facilitators have to improvise their own approach - many without realizing they have one.

A weak discipline produces weak output.

Three critical examples:

Weak fit.

We have learnt that when groups describe the intended outcomes of in-flight implementations, they identify 13 on average. Unbeknownst the them, they agree on 5 and disagree on 8.

Without an explicit Cost of Inaction against which to assess the value of proposed goals and objectives, an implementation may be merely valuable rather than demonstrably on target.

Due to Feasibility-Bias throughout the design process, many valid and valuable goals are prematurely rejected.

Three findings that bring into question whether what looked right was right.

Barely feasible.

When groups are asked why their in-flight implementation won't be successful, they average 44 unresolved constraints - issues not being addressed.

Even in problem-solving, turnaround, restorative situations, opinions that might be deemed negative are unwelcome and stifled.

Concerns about unintended negative consequences are among the strongest emotional reasons for rejecting otherwise valid goals and actions. Sponsors foresee 1 on average; implementers foresee 12 additional, but current methods do not systematically surface and prevent such concerns.

The time required to validate and mitigate such concerns into the design is far less than the cost of damage control during implementation. Many are irrecoverable.

Low alignment.

Alignment is the Holy Grail of management. It is one of the most discussed, desired, and invested-in outcomes in organizational life. Yet for all the frameworks, methodologies, and interventions devoted to it, groups are left without an objective measurement of how much alignment they possess.

We learned that alignment is treated as a binary condition: we/they are, or are not, aligned. Mathematical analysis derived from Thomas Schelling’s work on likemindedness has placed every group between 44 and 92 on a 0–100 scale. No group was ever fully 'aligned.'

We can project that no group can ever be fully aligned. The data also indicates that few groups find sufficient alignment.

False positives.

Current Group Design concepts and methods systematically cause capable groups to produce goals and actions that appear rational, logical, and compelling yet are consequentially inaccurate and incomplete.

Compounding loss.

Each new Group Design sends valuable but flawed goals and actions into implementation.

The Cost of Inaction is not one poor implementation but ongoing opportunity and value loss.
FAQ
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